My 7-year-old outgrew ScratchJr in 15 minutes. He wanted enemies that chase, doors that need keys, a boss with two moods. So I built him a real game engine and hid it inside a sticker book.
The game-maker for the kid who outgrew ScratchJr
Kids drag hand-painted stickers into a 3D paper world and snap real WHEN → DO rules onto them. Starts at six. No wall at ten.
Don't take our word for it. Play.
These aren't videos. The real engine and the real 3D paper renderer are running on this page — and every game here ships in the app for kids to crack open and remix.
A world made of paper
Every game is a papercraft diorama. Grab any game on this page and drag — you're holding the shoebox.
Hand-painted stickers
Every character is painted in gouache and die-cut — art, white sticker edge, ink outline — standing up in the world.
Honest cardboard
The ground is a corrugated slab. Platforms are stacked and glued like a shoebox diorama. Walk to the fence — the table falls away.
Everything's a puppet
Characters ride little wooden hand-sticks, like kids under the stage are playing the whole game. Watch one turn around — the stick twirls.
Living paper
The sheets breathe, gallop when they run, stretch mid-jump, squash on landing. The paper is the animation.
How a kid builds a game
Three moves. The third one is the secret.
Drag stickers on
Heroes, dragons, coins, trees — each one pops up as a paper cutout in the diorama. Draw your own and it stands up too.
Snap on powers
Chase the hero. Be a coin. Be a door. Snap a power on, press play — it just works.
Crack them open
Every power opens into WHEN → DO rule cards a kid can read and change — or they forge a brand-new power and name it themselves.
See exactly what your kid is building
Tap a character in a real game and read its actual brain. No code they can't see. No AI writing it for them.
👇 Tap anyone in Bubble Keeper
Octo
2 rules inside — every one a kid can read
👀 Read one out loud with your kid: "When I'm tapped, lose a heart, shake the screen, and say hee hee." That's the whole game — and they wrote it.
Watch your game THINK
Flip on the Brain while playing and the rules light up as they fire. A real debugger, sized for a seven-year-old.

⏸️ Pause the world and poke at it — every character's rules, frozen mid-thought.
🐢 Slow it to a crawl and watch the WHEN pills flash the moment they're true.
⏭️ Step one moment at a time when a rule doesn't do what they expected — that's debugging, age seven.
They don't just make the game. They understand it.
Learning is a world you walk through
Home isn't a menu — it's the Adventure Trail, a papercraft overworld your kid explores as their own hero.


No ceiling. That's the whole point.
The engine speaks a full game-engine schema from day one — the kid-friendly part is just how much of it we show at once.
ScratchJr
A wonderful first step that ends fast — its own reviews beg for more.
SceneBeans 
One power on day one. Rule cards by week two. Counters, modes, signals, multi-room worlds, boss logic when they're hungry for it — same app, same game.
Scratch, GameMaker, code
WHEN → DO thinking is already in their bones. They arrive at home — not behind.
No ceiling? Prove it.
The Last Ember is a seven-room adventure — a lamp that is your life and your ammo, an economy, a warp network, an auto-scrolling chase, a three-phase boss — built from exactly the powers and rule cards your kid gets. No secret engine features. It ships in the app, crack-open-able like everything else.
The whole studio runs in your browser.
Not a demo reel — the actual app that ships on iPad, 3D editor and all. First game before you finish your coffee.
▶ Open the studio — free, no signupThe grown-up part
Built by a parent, so the worry list got engineered away first.
Offline by design
Everything lives on the iPad. No servers, no strangers, no chat. Perfect on a plane.
Private by design
No accounts, no ads, no third-party trackers. Anonymous crash-and-usage counters — ours alone, nothing that identifies your kid — are the only thing that ever leaves the device. The privacy policy is short and honest.
They author every rule
AI app-makers build the game for your kid. Here the kid writes the logic — and the Brain shows it thinking.
One price. Then it's yours.
Free to try with the full toolkit. One unlock opens everything, forever — Family Sharing included.
Pay once. Or don't pay at all.
The free app is the whole toolkit with a small shelf. The unlock makes the shelf bottomless.
🎈 Free
$0
the whole toolkit, a small shelf
- ✅ Every power, rule card, counter, and mode — full logic, zero locks in the editor
- ✅ The full 3D paper world: every character, backdrop, and music mood, plus drawing and voice recording
- ✅ 2 slots for their own games
- ✅ 4 starter games + all of World 1 — a real curriculum's worth of missions with Beanie
🎁 Whole Workshop
$14.99$19.99
once — launch price, Family Sharing on
- ⭐ Unlimited slots — make as many games as they want
- ⭐ The whole Adventure Trail — every world of games, missions, challenges, and rewards, plus every future world free forever
- ⭐ The Last Ember — the seven-room epic, ready to play and crack open
- ⭐ That's it. That's the last time you pay for the app.
🚫 never a subscription · never ads · never a nag screen
Teachers & homeschoolers — we see you.
"What comes after ScratchJr?" is the question we're built to answer. SceneBeans Classroom brings the same engine to Chromebooks.
Fair questions
What ages is this actually for?
Built for roughly 6–10. The floor is "can drag a sticker" — icons first, every word read-aloud simple. The ceiling is the part we're proudest of: counters, modes, signals, multi-room worlds — a motivated 10-year-old keeps finding depth instead of graduating out.
Will the 3D run on our iPad?
It's engineered for iPads first: the paper world draws in a handful of GPU batches — five hundred coins costs about two draw calls, not five hundred. If your browser can run this page, it runs the studio.
Is it really not a subscription?
Really. Free download, one optional $19.99 unlock ($14.99 launch price), done. Optional $2.99 world packs come later — one-time too, behind a parental gate, never nagged. We think the subscription-ification of kids' apps is why parents are mad at all of them.
How is this different from Scratch or ScratchJr?
ScratchJr is a brilliant first step that ends fast — sequential scripts, four screens, animations more than games. Full Scratch assumes fluent reading and typing patience. SceneBeans is the missing rung: rule-based logic (WHEN → DO, like real engines) with zero reading walls, making actual playable 3D games with physics, enemies, and win conditions.
What about my kid's data?
No accounts, no ads, no third-party trackers, and the app works with WiFi off. The only thing that ever leaves the device is anonymous crash-and-usage counting on our own servers — nothing that identifies your kid, ever. The privacy policy is short on purpose.
Did AI make these games?
No — and that's a hill we'll stand on. Every sample game (including the seven-room epic above) is built from the same powers and rule cards kids use. AI app-builders hand kids a finished black box; SceneBeans hands them the logic. "My kid understands the game they made" is the entire product.