Out now on the App Store — free to try

The game-maker for the kid who outgrew ScratchJr

Kids drag hand-painted stickers into a 3D paper world and snap real WHEN → DO rules onto them. Starts at six. No wall at ten.

📴 Works offline🙅 No ads, ever💸 No subscription🧒 Apple Kids Category
🎈🎡
Fair Dash!a real game built from a handful of stickers
My 7-year-old outgrew ScratchJr in 15 minutes. He wanted enemies that chase, doors that need keys, a boss with two moods. So I built him a real game engine and hid it inside a sticker book.
— the dad. The 7-year-old is QA lead now. He is extremely thorough.
🕹️

Don't take our word for it. Play.

These aren't videos. The real engine and the real 3D paper renderer are running on this page — and every game here ships in the app for kids to crack open and remix.

Gumdrop Hopplatformer physics + a follow camera
Pearl Divea deep scrolling room + floaty gravity
Balloon Flightan auto-scrolling camera
Crab Beachchasers + hearts
✂️

A world made of paper

Every game is a papercraft diorama. Grab any game on this page and drag — you're holding the shoebox.

🎨

Hand-painted stickers

Every character is painted in gouache and die-cut — art, white sticker edge, ink outline — standing up in the world.

📦

Honest cardboard

The ground is a corrugated slab. Platforms are stacked and glued like a shoebox diorama. Walk to the fence — the table falls away.

🎭

Everything's a puppet

Characters ride little wooden hand-sticks, like kids under the stage are playing the whole game. Watch one turn around — the stick twirls.

🎈

Living paper

The sheets breathe, gallop when they run, stretch mid-jump, squash on landing. The paper is the animation.

🎨 When your kid draws their own monster, it becomes a die-cut sticker standing in the diorama — their scribble, propped up in 3D. That moment is the whole app.

🧩

How a kid builds a game

Three moves. The third one is the secret.

🦸 🐉 🪙 🌳

Drag stickers on

Heroes, dragons, coins, trees — each one pops up as a paper cutout in the diorama. Draw your own and it stands up too.

🏃 Chaser🪙 Coin

Snap on powers

Chase the hero. Be a coin. Be a door. Snap a power on, press play — it just works.

👆 WHEN I'm tapped💥 DO pop + add 1 point

Crack them open

Every power opens into WHEN → DO rule cards a kid can read and change — or they forge a brand-new power and name it themselves.

🔎

See exactly what your kid is building

Tap a character in a real game and read its actual brain. No code they can't see. No AI writing it for them.

👇 Tap anyone in Bubble Keeper

🐙

Octo

2 rules inside — every one a kid can read

✏️ made by hand
WHEN▶️ the game starts
DO🎲 wander around
✏️ made by hand
WHEN👆 I'm tapped
DO💬 say “Hey! Not me!”❤️ ❤️ -1

👀 Read one out loud with your kid: "When I'm tapped, lose a heart, shake the screen, and say hee hee." That's the whole game — and they wrote it.

🧠

Watch your game THINK

Flip on the Brain while playing and the rules light up as they fire. A real debugger, sized for a seven-year-old.

The Brain view: a SceneBeans game running beside a panel of WHEN → DO rule cards lighting up as they fire
🧠 the Brain, mid-game

⏸️ Pause the world and poke at it — every character's rules, frozen mid-thought.

🐢 Slow it to a crawl and watch the WHEN pills flash the moment they're true.

⏭️ Step one moment at a time when a rule doesn't do what they expected — that's debugging, age seven.

They don't just make the game. They understand it.

🗺️

Learning is a world you walk through

Home isn't a menu — it's the Adventure Trail, a papercraft overworld your kid explores as their own hero.

The Adventure Trail: a papercraft overworld with a walking hero sticker, a winding road of games and missions, and a star door
🚶 walk to a game, beat it, crack it open
Your island: a papercraft island where every game your kid makes stands as its own little booth
🏝️ their games become booths on their own island

⭐ Star doors, missions, challenges, mystery boxes — world after world of beat-it-then-build-it. The curriculum is a game.

🪜

No ceiling. That's the whole point.

The engine speaks a full game-engine schema from day one — the kid-friendly part is just how much of it we show at once.

Age 5–6

ScratchJr

A wonderful first step that ends fast — its own reviews beg for more.

Age 6 → 10+

SceneBeans

One power on day one. Rule cards by week two. Counters, modes, signals, multi-room worlds, boss logic when they're hungry for it — same app, same game.

Age 10+

Scratch, GameMaker, code

WHEN → DO thinking is already in their bones. They arrive at home — not behind.

🔥

No ceiling? Prove it.

The Last Ember is a seven-room adventure — a lamp that is your life and your ammo, an economy, a warp network, an auto-scrolling chase, a three-phase boss — built from exactly the powers and rule cards your kid gets. No secret engine features. It ships in the app, crack-open-able like everything else.

🚪 7 rooms🎭 45 characters🧩 66 rules🔥 every one a kid could snap together
The Last Emberwhat the same powers do in grown-up hands — good luck

The whole studio runs in your browser.

Not a demo reel — the actual app that ships on iPad, 3D editor and all. First game before you finish your coffee.

▶ Open the studio — free, no signup
🛡️

The grown-up part

Built by a parent, so the worry list got engineered away first.

📴

Offline by design

Everything lives on the iPad. No servers, no strangers, no chat. Perfect on a plane.

🕵️

Private by design

No accounts, no ads, no third-party trackers. Anonymous crash-and-usage counters — ours alone, nothing that identifies your kid — are the only thing that ever leaves the device. The privacy policy is short and honest.

🧠

They author every rule

AI app-makers build the game for your kid. Here the kid writes the logic — and the Brain shows it thinking.

🎁

One price. Then it's yours.

Free to try with the full toolkit. One unlock opens everything, forever — Family Sharing included.

🏷️

Pay once. Or don't pay at all.

The free app is the whole toolkit with a small shelf. The unlock makes the shelf bottomless.

🎈 Free

$0

the whole toolkit, a small shelf

  • Every power, rule card, counter, and mode — full logic, zero locks in the editor
  • The full 3D paper world: every character, backdrop, and music mood, plus drawing and voice recording
  • 2 slots for their own games
  • 4 starter games + all of World 1 — a real curriculum's worth of missions with Beanie

🚫 never a subscription · never ads · never a nag screen

🏫

Teachers & homeschoolers — we see you.

"What comes after ScratchJr?" is the question we're built to answer. SceneBeans Classroom brings the same engine to Chromebooks.

🍎 SceneBeans Classroom →
🙋

Fair questions

What ages is this actually for?

Built for roughly 6–10. The floor is "can drag a sticker" — icons first, every word read-aloud simple. The ceiling is the part we're proudest of: counters, modes, signals, multi-room worlds — a motivated 10-year-old keeps finding depth instead of graduating out.

Will the 3D run on our iPad?

It's engineered for iPads first: the paper world draws in a handful of GPU batches — five hundred coins costs about two draw calls, not five hundred. If your browser can run this page, it runs the studio.

Is it really not a subscription?

Really. Free download, one optional $19.99 unlock ($14.99 launch price), done. Optional $2.99 world packs come later — one-time too, behind a parental gate, never nagged. We think the subscription-ification of kids' apps is why parents are mad at all of them.

How is this different from Scratch or ScratchJr?

ScratchJr is a brilliant first step that ends fast — sequential scripts, four screens, animations more than games. Full Scratch assumes fluent reading and typing patience. SceneBeans is the missing rung: rule-based logic (WHEN → DO, like real engines) with zero reading walls, making actual playable 3D games with physics, enemies, and win conditions.

What about my kid's data?

No accounts, no ads, no third-party trackers, and the app works with WiFi off. The only thing that ever leaves the device is anonymous crash-and-usage counting on our own servers — nothing that identifies your kid, ever. The privacy policy is short on purpose.

Did AI make these games?

No — and that's a hill we'll stand on. Every sample game (including the seven-room epic above) is built from the same powers and rule cards kids use. AI app-builders hand kids a finished black box; SceneBeans hands them the logic. "My kid understands the game they made" is the entire product.